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Showing posts from March, 2024

Ring Exploration

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Ring / Shapeways Exploration March 19th, 2024 Lengthwise Ring Band: Just made it very simple, I think the star detail is cute and I would wear this for sure. Ring - Shaded View Render: For some reason my perspective view has been weird lately and not letting me zoom past a certain point? So unfortunately this is the most zoomed-in render I could get. Shapeways:  This is absolutely cheaper than I thought it would be. Really cool though! Definitely something to keep in mind. 

Reverse Engineered Object: HD Renders and Exploded View

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 Reverse Engineered Object: HD Renders and Exploded View March 17th, 2024 Here we are, the final blog post on my reverse engineered object. The earring has been completed! Exploded View:  Wasn't exactly sure how to format this exploded view as everything is pretty much just strung onto the wires, so I hope this works. The renders were on a high quality but still seem a bit grainy for some reason, not quite sure what’s going on with that.  Full Object View:  Sunlight at 0.50 with a pin light above.  Close-up on beads:  For the close up of the beads, I used a blue point light on one side and a purple on on the other side which created a fun gradient on the beads. Close up on safety pin:  The safety pin close-up close up has both a purple point light, a pink point light and a spotlight up above, I liked how the pink light could be seen on the inside of the safety pin. Earrings on display:  For this render, I decided to put the earrings on a little cardboard backing, as if they were

Reverse Engineered Object - Progress II

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Reverse Engineered Object - Progress 2 March 11th, 2024 This week, I continued to make progress on modelling my Safety Pin Earring. I'm happy with my progress so far. Some problems I've run into this week: Not too many issues I've come across this week, I just am finding it time consuming to line up my objects. The safety pin uses the pipe tool, so I can't easily just snap the beads to the center. The safety pin is also not a straight wire that the beads are fed onto, it's a bit curved so it just has taken a lot of focus and a close eye to align them.  Still don't quite know how to make the end of the safety pin but will experiment more with it this coming week.  Closed curves! Some of the more complicated objects have a lot of polylines involved and are sometimes not fully connected or maybe didn't snap together, so when I try to extrude a surface or join something, I get error messages. I think I just need to pay more attention so I don't run into any

Reverse Engineered Object: Progress I

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Reverse Engineered Object: Progress I March 4th, 2024 This week I started to measure and model the paper clip earring I had chosen in my last post. I completed all of the measurements and rough sketches (although I must admit that my measurements page is pretty disorganized). It was a difficult object to measure as it is so tiny, but I tried to be as accurate as possible. Some issues I have run into so far: How to model springs? For some reason, after creating the structure of the bead, I was unable to create the open cylinder in the middle with the Shell command. Maybe some of my curves aren't fully closed? I'm not sure. Trying to wrap my head around how to model the organic curves of the paperclip. Earring Hook:  After modelling the structure of the earring hook in top view, I started to extrude the separate pieces. Then width of the wire used for the hook is 0.24mm, so I used the circle tool to create a circle with a diameter of 0.24mm, then used the sweep tool. Then I added